A downloadable game for macOS and Linux
Mastering Tedium is a text-based allegorical game that uses the regular chore of laundry to juxtapose life's necessity of action with the futility and impermanence of acting for the rational mind.
This mindset is the product of a life deprived of simple everyday pleasures. Games and media often entertain users through engaging these simple pleasures, despite often being considered "a waste of time" or "pointless."
This project was born out of a brainstorming session for a new project concept. No idea seemed good enough or worth executing, so I decided to make a representation of the perceived futility of actions from this perspective. The concept of tedium draws upon Pessoa's writings on his own mundane experience of life.
Excerpt from Fernando Pessoa's The Book of Disquiet
It is said that tedium is a disease of the idle or that it attacks only those who have nothing to do. But this ailment of the soul is in fact more subtle: it attacks people who are predisposed to it and those who work or who pretend they work (which in this case comes down to the same thing) are less apt to be spared than the truly idle.
Nothing is worse than the contrast between the natural splendour of the inner life, with its natural Indias and its unexplored lands and the squalor (even when it's not really squalid) of life's daily routine. And tedium is more oppressive when there's not the excuse of idleness. The tedium of those who strive hard is the worst of all.
Tedium is not the disease of being bored because there's nothing to do, but the more serious disease of feeling that there's nothing worth doing. This means that the more there is to do, the more tedium one will feel.
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